![]() ![]() My single-player experience isn’t interrupted just because someone happened to connect to the session. Rivals isn’t the first game to utilize a free-roaming concept, but it’s the first one I’ve played where single-player and multiplayer are integrated so that they aren’t distinct modes. The only time it pulls you into a menu is when you enter your garage to make upgrades or bank rewards. ![]() The pace always flows from one event or objective to the next without interruption. This sort of on-the-road system of starting modes, challenging human players, and completing single-player objectives in one active environment makes Rivals progression feel much more lively. Anything related to starting a driving event takes place on the road among the living, breathing, driving ecosystem, and anyone driving by can join almost every mode that involves multiple vehicles. In Need For Speed: Rivals, single-player and multiplayer modes are no longer options separated by a menu tree they coexist inside the active game. Three top investment pros open up about what it takes to get your video game funded.
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